Still a piece of  (i-)Art

The unofficial i-Art Eye3D (4-in-1) page

Quick info: The i-Art Eye3D (4-in-1) is a wireless 3D-shutterglasses system for the PC and the successor to the i-Art Virtual Eyes (see review). As the reigning king of compatibility (Aug '99) Eye3D supports everything: interlace, page-flipping, line-blanking and sync-doubling, all of them over a wide range of frequencies. There's manual control except for the sync-doubler which listens to i-Art and H3D/eyeSCREAM color control code.

Due to the flexibility of the controller the glasses will work with almost any stereo-software or driver, including Wicked3D, ELSA Revelator, ASUS, LCD-BIOS, VR-BIOS, SSDI, 3DWin, WinSPEX, NuvFrag, H3D-Activator, H3D-native titles, SimulEyes-native titles, i-glasses-native titles, Cybermaxx-native titles, native stereo applications (3DEM, Stereo Image Factory, etc.), professional VESA DIN-3-page-flipping stuff, whatever...
They work under any operating system, although software support is limited outside of the Windows 95/98 world. Anyway, no matter what OS or which VGA-board you're using, you can do a lot of things with this shutter-system.

The glasses itself are wireless, fit over any prescribed glasses and have really large and clear LCD-panels.

Eye3D comes with 2 CD-ROM's featuring Wicked3D global-eyeSCREAM-drivers and 3D-Win-Interlace drivers. There are 4 leading shutterglasses-drivers in the world. Two of them (ELSA and ASUS) are available for free download on the web. The other two are not for free and hard to get, but both are in the Eye3D-box  - need I say more?
The software-package also includes a sync-doubler-hotkey utility, a 3D Studio Max stereo plug-in and some demo-images and -animations.

i-Art already announced the next version of the Eye3D-controller which will have a manual override button for the sync-doubler.

If you're going to buy only one pair of shutterglasses in this millenium it has to be Eye3D (4-in-1)!

NEW: There's now a downstripped 3-in-1 version for the US-market with manual sync-doubler control (that's good), but without line-blanker (that's bad). Fortunately the 4-in-1 version is available in the USA at 3-Qubed

Page introduced August 28, 1999
Last update: Feb. 13, 2000



NEW: Wicked3D driver troubleshooting

Since the latest Wicked3D driver update usually appears first on Wicked3D.com most Eye3D users will be tempted to use this one. It'll work, but may cause minor problems.

The Wicked3D-update  uses H3D-line code, while the Eye3D-OEM version uses EYE3D-line code.
Although the Eye3D usually understands H3D-code it's a bit unreliable on exiting games. Your windows-screen may go  black or remains doubled.

The solution is to use the driver-update from the i-Art-website instead of the Wicked3D-update from the Wicked3D website. Another way is to use the Eye3D-Activator to kick the controller out of sync-doubling before (!) leaving the game. This works with most titles. If all fails pull the plug on the Eye3D-controller to reset it. 
 


 
 


 
 

Related Websites:

iart3d.com (official international site)
i-art.com.tw
iart3d.de (official german site)
eye3d.de (site by a german dealer)
 


Demensional (US distributor)

Wicked3D (eyeSCREAM driver)
ELSA (Revelator driver)
ASUS (VR100 driver)
Virtual Eyes review
stereo3d.com discussion board
stereovision.net


 
 
Contents:
Pro and Con
The Controller
The Glasses
The Software Bundle
 

Monitor used for testing:

Idek Iiyama MF-8617 (86 kHz horizontal, 160 Hz vertical)
 

Pro & Con

 
Pro:
Con:
Glasses
Glasses
+ large and clear LCD-panels
+ largest panels in it's class
+ wireless
+ large frame, fits over any prescribed glasses
+ easy-to-reach reverse-button on glasses
+ same IR-code as 3D-Max-IR and 3DTV IR Pro
+ auto power save 
- nose-piece too small, may hurt after longer use
- no auto-activation 
- heavier and somewhat less comfortable than Revelator and eyeSCREAM
- different IR-code than Revelator/eyeSCREAM and NuVision/StereoGraphics
Controller
Controller
+ compatible with most drivers and native stereo software ever released
+ autosync to any page-flipping or  interlace mode
+ line-blanking with manual control
+ sync-doubling with i-Art and H3D/eyeSCREAM color-code control
+ hotkey utility for sync-doubler provided
+ compatible with eyeSCREAM, H3D, ELSA and ASUS 
+ VGA-pass-through adaptor has low impact on VGA-signal quality
+ accurate synchronisation, less sync-errors than most consumer-controllers (sync-errors are visible as dark stripes on the top or bottom of the screen)
- no DIN-3 connector 
- no manual control button for sync-doubler
- no Neotek/3DTV line code support
- no off-switch/always active
- no auto on/off 
- no auto left/right stereo-orientation control 
- no power supply via keyboard-pass-through or battery as present in it's predecessor
- sync doubler doesn't work in 1280x1024 mode
Software Package 
Software Package 
+ two of the hottest drivers, which are not available for free on the web, are in the box
+ Studio MAX stereo plugin
+ Activator for sync-doubler
- Global eyeSCREAM drivers show some incompatibilities
- Global eyeSCREAM doesn't support page-flipping
- 3DWin doesn't support newer chipsets
- no stereo image merger in package
Like all shutterglasses the Eye3D suffers from ghosting and doesn't work with LCD-monitors or LCD-projectors.
 

The Controller
 

VR-3100 - most flexible computer-shutterglasses-controller of all time!

The i-Art PC-controller uses a VGA-pass-through cable and automatically syncs to any screen mode. It'll work with any interlace or page-flipping software or driver. In this passive mode it behaves exactly like the homebrew VGA-PT circuit. Furthermore there's a button to activate a line-blanker. This device produces artificial interlace on any gfx-board and monitor, no interlace-driver (like 3DWin) required.
Stereo-software in the above-below-split-screen format is also supported due to the integrated sync-doubler device. The sync-doubler is triggered by i-Art- or by H3D/eyeSCREAM-color line code.

The VGA-dongle fits between VGA-card and monitor and syncs to the vertical synchronization. This means the controller works all the time, even in a standard screen mode. Unfortunately there's no on/off switch.

The IR-transmitter/controller features a line-blanker-on/off switch, a power/status LED and a small holder which keeps it from falling off the monitor. The IR transmitter cable is 195 cm long, that's good.

There's also a stereo reverse switch on the glasses. Proprietary systems like Revelator or eyeSCREAM have automatic stereo-orientation control, while the Eye3D-user always has to set this manually. The advantage of the manual control is the higher flexibility.

Always check the stereo orientation by pushing the reverse-switch.
Beginners can easily miss the fact that the image is stereo-reversed, which results in eye- & brain-strain and an unsatisfying 3D-experience.

Unfortunately the battery and keyboard-pass-through power supply options of the predecessor (Virtual Eyes) are gone. Eye3D comes with a standard power adaptor, which is available in 110 and 220 Volt flavors.
According to i-Art the reason for this is the fact that some motherboards (1 % or less) don't supply enough power. This may burn off the keyboard power trace on the mobo.

Here are some graphics modes I tried with the Eye3D controller. These are not the top frequencies Eye3D can achieve, but the modes I achieved with my monitor. Eye3D can do more in many cases. All lower modes are covered as well in most cases.
 
 

Results from some spot-checks:
(german: Stichproben)

Interlace (ASUS-driver)
 
1152 x 864 @ 150 Hz 
O.K.
Page-Flipping (ASUS-driver)
 
640 x 480 @ 150 Hz
O.K.
800 x 600 @ 120 Hz
O.K.
1024 x 768 @ 100 Hz
O.K.
Line-Blanking (manual control)
 
800 x 600 @ 60 Hz
O.K.
800 x 600 @ 120 Hz
O.K.
1024 x 768 @ 100 Hz
O.K.
1152 x 864 @ 95 Hz
O.K.
1280 x 1024 @ 75 Hz
O.K.
Sync-Doubling (H3D-Activator)
 
1024 x 768 @ 60/120 Hz
O.K.
1024 x 768 @ 75/150 Hz
O.K.
1152 x 864 @ 60/120 Hz
O.K.
1152 x 864 @ 75/150 Hz
sync-doubler won't activate
1280 x 1024 @ 60/120 Hz
sync-doubler won't activate

I'm disappointed the 1280x1024 SD mode doesn't work. Let's hope the 1024x1024 eyeSCREAM mode works - couldn't test it yet.

The Glasses
 

The actual Eye3D glasses are identical to the Virtual Eyes.

The i-Art Eye3D/VirtualEyes glasses are wireless and weight 80g.  The feeling is quite similar to the 3D-Max and ASUS glasses, but the missing cable is a plus. The weight is concentrated on the nose. The nose-pads are too small which may cause discomfort after a while. The headband which came with the VirtualEyes isn't part of the new Eye3D package.

The Eye3D/VirtualEyes fit even big headsizes and cover most prescribed glasses.

The VirtualEyes feature big & clear LCD-panels. They deliver an undisturbed view, even on very large monitors. The optical quality is good, no plastic-visor in front of the panels or some other disturbing things.

Dimension check:


Glasses LCD-size Weight
eyeSCREAM 2 x 2.5 cm 45 g
ELSA IR 3 x 2.5 cm 45 g
Another I's 3.7 x 2.5 cm 90 g
ASUS VR100 4.3 x 2.5 cm 70 g
Eye3D 4.3 x 2.6 cm 80 g
60GX  5.3 x 3.8 cm 85 g

Please check the X-RAY Lab for a weight&size comparison of various shutterglasses.
 
 

The stereo reverse button is placed on the left side (look for the left circle in the image above). It feels like a mouse button, very easy to push. Just raise your left hand and click. The best place for a reverse button I know.
 
 

The Software bundle
Eye3D Driver for PC-games
powered by Wicked3D
(OEM version of global eyeSCREAM driver 2.1)

This is a universal stereo-driver for Direct3D, OpenGL and Glide software. (Glide is exclusive to 3Dfx-chipsets.)
It utilizes the above-below split-screen mode with sync-doubling.

It's supposed to work with any board equipped with these chipsets:

3Dfx Banshee, Voodoo2, Voodoo3,
ATI Rage 128
nVidia TNT, TNT2

It has some compatibility problems though.

Check the stereo3d.com, Slime3D and stereovision.net news and webboards for news and gossip about this driver.
Also have a look on the Wicked3D-review
 
 
 

3DWin 2.3
(interlace-driver)





3DWin is a VGA-chipset specific interlace driver for Windows 95/98 and 3.x. It supports all shutterglasses with VGA-pass-through connector, except H3D, eyeSCREAM and ELSA. White line code for SimulEyes/3D-Fanatix is provided. The 3D-Max hardware is also supported, but the original 3D-BIOS driver has to be present in this case.

Eye3D doesn't require an interlace driver since the built-in Line-Blanker device generates artificial interlace on any VGA-card without a driver, but real interlace has advantages. The image is brighter and the workload on the monitor is only half of line-blanker mode allowing high resolutions and refresh rates, even on weaker monitors.

The current version 2.3 of 3DWin supports these chipsets:

S3 VGA card

       S3 86C911x S3 86C928x S3 86C801/805x  S3 86C928PCI
       S3 86C864 S3 86C964 S3 Trio32/64  S3 86C866
       S3 86C868 S3 86C968 S3 765 Trio64V+  S3 325 ViRGE
       S3 775 Trio64V2 S3 ViRGE/GX2 S3 375 ViRGE/DX

----------------------------------------------------------------------------------
   Tseng Labs VGA card

       Tseng Labs ET3000 Tseng Labs ET4000AX Tseng Labs ET4000/W32
       Tseng Labs ET6000 Tseng Labs ET4000/W32P Tseng Labs ET4000/W32I

----------------------------------------------------------------------------------
   Cirrus Logic VGA card

       Cirrus Logic GD5422 Cirrus Logic GD5424 Cirrus Logic GD5426
       Cirrus Logic GD5428 Cirrus Logic GD5434     Cirrus Logic GD5430/40
       Cirrus Logic GD5446      Cirrus Logic GD546x

----------------------------------------------------------------------------------
   Trident VGA card

       Trident 8800  Trident 8900  Trident 9000
       Trident LCD9100B  Trident LX8200  Trident 94x_96x
       Trident LCD9320  Trident 9420  Trident 9440
       Trident 968x  Trident 975/985  Trident975/985 AGP

----------------------------------------------------------------------------------
   ATI VGA card

       ATI chip

----------------------------------------------------------------------------------
   Intel VGA card

      Intel i740 AGP

----------------------------------------------------------------------------------
   Nvidia VGA card

       Nvidia RIVA128  Nvidia RIVA128/ZX

----------------------------------------------------------------------------------
   SiS VGA card

       SiS 6326 AGP  SiS 6205  SiS 6215  SiS 6225

----------------------------------------------------------------------------------
   Matrox VGA card

       MGA2164 PCI/AGP  MGA1064 PCI/AGP  MGA2064 PCI/AGP
 

The chips are usually pushed to their limits, i.e. up to 1024x768 in true color. The refresh rate is doubled by the driver. Setting the windows desktop to 75 Hz results in a 150 Hz interlace mode. There are also "low" settings for weaker monitors.

As you can see the latest chipsets like Banshee, Voodoo3, Savage4, Matroy Gx00, TNT and TNT2 are missing.
At least the TNT/TNT2 chips support interlace as demonstrated by ASUS.

I tried 3DWin 2.3 on ELSA and ASUS TNT2 --> Full System Crash!!!
 
 

Eye3D Activator
 

Hotkey-software-switch to activate sync-doubling under Windows 95/98/NT.
 
 

XIdMary Stereo Camera Plugin
for 3D Studio MAX


 

Virtual Gallery
(stereo-demo with 32 images, 4 animations and music)



Special thanks to i-Art Corporation for their support.

Please consult the Shutterglasses Comparison Chart for a complete market-overview.
 

Brand and product names are trademarks or registered trademarks of their respective holders.
The author can not guarantee the accuracy or topicality of the information given on this page.
Christoph Bungert, Germany