Stereo3D-Quake and VFX1 by Mickey Johnson (mickster@geneseo.net) Okay did some more testing if any of you find different results please email me. I have quake 1.08 (dos) winquake (1.09) and hexen 2 demo. vfx1 works in stereo in all three games which means most likely all the quake games coming out this winter will have 3-d support right out of the box. Here are my findings. in winquake I had to use the command line switch -dibonly to get the vfx1 to work (this disables the direct x and vesa drivers and uses only the win95 drivers). The vfx1 would only work in 640x480 full screen video mode. Make sure to have force stereo mode checked in vfx1 applet. hexen 2 worked with no command line switches at all. It also only worked in the 640x480 full screen video mode. Make sure to have force stereo mode checked in vfx1 applet. dos quake worked with no command line switches also. It would work with 320x480, 360x480, and 640x480. obviously there is a pattern here: only vertical pixel modes that are 480 work with the vfx1 in stereo mode. Make sure to run vfx1 +t prior to quake so that vfx1 is forced to stereo mode. Now to the console commands: Basically to turn on the stereo mode you type: lcd_x 1.0 to turn it off type: lcd_x 0 You can also increase or decrease the stereo separation by increasing or decreasing the number. I found lcd_x 1.5 to give the best effect without eyestrain. ALSO THIS IS VERY IMPORTANT. the 3-d effect is wrong if using positive numbers. by using a negative number switches the left/right prominent eye (sorry I don't know the proper term). The setting I use is: lcd_x -1.5 The easiest way to fool with the settings without typing in the console every time is to: edit the vfx1.cfg file that is in the id1 directory add the following lines bind "y" "lcd_x 0" bind "u" "lcd_x -1" bind "i" "lcd_x -1.5" bind "k" "lcd_x -2" this should allow you to play with the separation settings with a full screen showing in the game. Also this mode is perfectly compatible with the old vfx1 quake headtracking driver 1.0 I have not checked it with the current one. Also there is another setting lcd_yaw that I have not messed with. There might be other settings too that I have not found.