3D Stereo Video App Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » Stereo3D Software Applications » 3D Stereo Video App « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

Robert G. Hoover (Rghoover)
New member
Username: Rghoover

Post Number: 1
Registered: 7-2007

Rating: N/A
Votes: 0 (Vote!)

Posted on Tuesday, July 24, 2007 - 11:13 am:   Edit PostDelete PostView Post/Check IPPrint Post

Hi All.... newb question....

I'm trying to develop a stereo app that streams video from 2 cameras (left and right). I'm using some NuVision shutter glasses which plug into the VGA output of my motherboard. The glasses auto-sync to each vsync of the CRT and I'm using DirectX's Direct3D features to "Present" my backbuffers on each vsync (D3DPRESENT_INTERVAL_ONE). Everything works well as long as my display thread priority is HIGHEST or TIME_CRITICAL. But, I don't see any way ensure that my left camera image appears in front of my left eye. And, depending on the processor's load, my left and right images reverse on occasion, I suspect because the CPU wasn't processing my thread at the time of the vsync. I see a lot of discussions here about graphics cards. Have I reached the limitation of my architecture? Can I do this with DirectX or do I need a hardware solution?

Many thanks,

Rob

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration