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Anonymous

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Posted on Wednesday, June 06, 2001 - 11:06 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Nvidia has finally reeleased the v 4.12 of their Detonator 3 drivers. Have tested these with the H3D system, and they work great.
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M.H.

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Posted on Thursday, June 07, 2001 - 9:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Finally !

I only hope that nVidia will do 2 more
totally nessesery thing.

1) Provide an SDK with will make acces to
in windov stereoscopic output (probably from Direct Draw surfaces) of non-game non-D3D applications posible.

2) Implement the STANDARD OPENGL stereoscopic
output based on quad buffering and PFD_STEREO
in pixelformatdescriptor.
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smoothp

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Posted on Friday, June 08, 2001 - 2:49 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Hmmm, I have the Terminator Gaming Glasses (it uses the external adaptor which connects between the card and the monitor). Is yours the same? I am unable to get mine to work at all. I have installed 12.41 detonators and the 12.40 stereo drivers. But when I click on "medical test" the screen doesn't switch into "over/under" mode, and therefore no 3D effect
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zarlor

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Posted on Friday, June 08, 2001 - 3:05 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I've used these to display stereo on my HDTV (limited to only 60Hz refresh) through the VGA. (HDTVs, being digital sets, are capable of acting like a big computer monitor directly through the VGA cable, or with a RGBHV->Component Video converter. So this is not using an analog format but driving the set digitally directly.)

Works great, but it means that the software appears to be doing all of the interlacing, meaning I needed to use just a plain syncer to get the glasses to sync up to the signal with no signal processing. I don't know anything about the Terminator glasses but it sounds like you use that hardware to do the interlacing for you. (I can't use my hardware that does that since it would double the refresh to 120Hz which the HDTV won't display.)
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Devils Advocate

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Posted on Sunday, June 10, 2001 - 9:34 am:   Edit PostDelete PostView Post/Check IPPrint Post

The Nvidia Detonator Drivers do work.....

But still no Windows 2000 / NT Support
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Andreas Schulz

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Posted on Monday, June 11, 2001 - 9:46 am:   Edit PostDelete PostView Post/Check IPPrint Post

smoothp, note that the NVidia drivers generate alternating L/R images (page-flip format), not over/under format as required by sync-doubler controllers like of the H3D Terminator gaming glasses, which were designed for the Wickd3D drivers.
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Kenny

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Posted on Friday, July 06, 2001 - 3:11 am:   Edit PostDelete PostView Post/Check IPPrint Post

Hi There,

We've tested the Eye3D series products is compatible with nVidia driver, but you need transfer to Page-Flipping mode first.
Next step, the Eye3D will auto detect the nVidia driver.
for your reference.
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M.H.

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Posted on Friday, July 06, 2001 - 7:19 am:   Edit PostDelete PostView Post/Check IPPrint Post

Kenny: Are you working on the support of
your glasses for nVida Quadro quad-bufered
OpenGl stereoscopic mode as well (under w2k) ? You
probably know that any GeForce based graphic card could be switched to Quadro by software or HW
way ...
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zource

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Posted on Saturday, July 07, 2001 - 1:57 am:   Edit PostDelete PostView Post/Check IPPrint Post

I have asus V3800 and it seems like the new drivers makes a better quality on stereoscopic pictures then the asus drivers itself. But the downside is that I cant use my "asus live" program.
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Reyes

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Posted on Thursday, July 19, 2001 - 11:03 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Has anybody tried the new eyeScream Pro driver from Wicked3D for Windows 2000, with the Eye3D Premium glasses?

I first tried to patch my GeForce-3 onto a Quadro with the SoftQuadro patch and did not get any stereo effect...
Thanx
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puzzled

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Posted on Saturday, October 29, 2005 - 6:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Does anyone know of a software or driven solution that obviates the need to spend $10k on a de-multiplexer box if you want to convert an active (120hz) frame sequential stereo signal to a passive stereo signal(left-eye to 1 screen and right eye to 2nd screen). Build a stereoscope with 2 screens and most of the software I plan to use on it only supports frame sequential for shutter glasses-based systems!

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