Problems with lasersight in opengl games Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » Support - report your problems with 3D-products here » Problems with lasersight in opengl games « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

Anonymous

Rating: N/A
Votes: 0 (Vote!)

Posted on Sunday, December 16, 2001 - 6:53 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I've had the same problem since the first nvidia stereoscopic drivers.. in opengl games, like Quake3, the nvidia lasersight is at wrong depth. for example if you point it at a wall that is at screen depth it should be rendered as one (no stereo separation), but the two lasersights are far from each other. In Direct3D games the lasersight works great. Anyone else have the same problem?
Top of pagePrevious messageNext messageBottom of page Link to this message

StereoGamer

Rating: N/A
Votes: 0 (Vote!)

Posted on Monday, December 17, 2001 - 9:07 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Quake3 will not let you get point blank up to the wall, and thus you will never see "one" lasersight in the game as there is always some depth between you and the wall. (Consider the length of the gun is at least as close as you can get.) If, however, you turn on stereo in the start up screens the triangles used to render the start up screen text IS at monitor depth and in that case you will see "one" lasersight.
Top of pagePrevious messageNext messageBottom of page Link to this message

Anonymous

Rating: N/A
Votes: 0 (Vote!)

Posted on Monday, December 17, 2001 - 9:30 pm:   Edit PostDelete PostView Post/Check IPPrint Post

well yea, but shouldn't the lasersight be at the same distance as the object which you're pointing, that's how it works in half-life and it's great.
Top of pagePrevious messageNext messageBottom of page Link to this message

StereoGamer

Rating: N/A
Votes: 0 (Vote!)

Posted on Monday, December 17, 2001 - 9:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Seems pretty close to correct to me.

- Cheers
Top of pagePrevious messageNext messageBottom of page Link to this message

Anonymous

Rating: N/A
Votes: 0 (Vote!)

Posted on Friday, December 21, 2001 - 1:31 am:   Edit PostDelete PostView Post/Check IPPrint Post

I can't get the laser sight to show up in Half-Life or any of the mods.

Any Tips?

Also, my HUD is doubled and I can not find any way to fix it. With the old driver I was able to line it up using the convergence adjustment, but that dosen't work any more.

The NVIDIA manual says to use the 'Screen Depth' adjustment to fix HUD problems, but it dosen't do anything that I can see in any of my games, maybe it's broken, does it work for you?

cheers, Al
Top of pagePrevious messageNext messageBottom of page Link to this message

Levent Acar

Rating: N/A
Votes: 0 (Vote!)

Posted on Tuesday, December 25, 2001 - 9:25 am:   Edit PostDelete PostView Post/Check IPPrint Post

I used to have the same problem.
Here is what I did:
1-I set stereo seperation to "1".
2-I swapped the shutter lenses(left eye sees right eye's view and viceversa)
3-Increased convergenge.

Now there is only one lasersight where ever I look in both Direct3D and OpenGL games.
Besides, this way I get rid of the ghosting efect near bright objects in the environment. ( I only see the deflated ghosts of the gun)
Bad thing about it is the necessity of readjusting and saving stereo settings for all games.
Top of pagePrevious messageNext messageBottom of page Link to this message

Al

Rating: N/A
Votes: 0 (Vote!)

Posted on Wednesday, December 26, 2001 - 2:32 am:   Edit PostDelete PostView Post/Check IPPrint Post

How do you swap shutter lenses?

I can't find any bind to set for swapping eyes...

cheers, Al
Top of pagePrevious messageNext messageBottom of page Link to this message

Levent Acar

Rating: N/A
Votes: 0 (Vote!)

Posted on Wednesday, December 26, 2001 - 4:06 am:   Edit PostDelete PostView Post/Check IPPrint Post

After increasing convergenge use the hotkey to toggle stereo on and off several times.
Stop when you feel the depth.
(I am using ASUS VR100 glasses and it works)
Top of pagePrevious messageNext messageBottom of page Link to this message

Al

Rating: N/A
Votes: 0 (Vote!)

Posted on Saturday, December 29, 2001 - 1:59 am:   Edit PostDelete PostView Post/Check IPPrint Post

I have tried your suggestions and have adjusted convergence from end to end and turned the stereo on and of quite a few times also, but I still can not see any laser sight.

From what I can see I don't know why they gave Half-Life ratings of 1, I can't get the laser sight and my hud is doubled.
While the quality of the stereo effect is good, it becomes pretty useless because the game is not properly playable with stereo on.

One game I really wish there was a laser sight for is OFP, I have also found the stereo effect to be really great in this game but the aiming accuracy required by this game is just not acheivable when stereo is on... oh well, and I was so hoping that I would be able to play properly with stereo on, looks like it is going to remain a novelty, sad...
Top of pagePrevious messageNext messageBottom of page Link to this message

Levent Acar

Rating: N/A
Votes: 0 (Vote!)

Posted on Saturday, December 29, 2001 - 10:20 am:   Edit PostDelete PostView Post/Check IPPrint Post

Well, I didn't mean the steps I did enables lasersight. They just correct the depth of the lasersight when it is already there. My answer was for the top post.

It is true that HUD is seen twice. That is because when you higher convergence every thing just pops out of the monitor. Lowering seperation to "1" balances the extreme distance between two images and makes stereo perception possible.
I prefer to see ghosts on close objects (HUD and gun)rather than far ones (lasersight and the enemy). It is more real because you see the same in real life. You can try it: just focus on a distance object while your hand is raised in front of your nose. You see two hands.

To enable lasersight I have some suggestions which you may already know:

1- You can edit registry at HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D\GameConfigs.
Choose or create the executable name of the problematic game and set "LaserSight" to dword:00000001. Create it if it isn't there.

2- If there is still no lasersight try to set "LaserSightEnabled" to dword:00000001 at
HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D.

3- Still no lasersight! then choose a bmp file as a lasersight. It worked for me when I lost lasersight on Q3:A. Bmp file should be 64x64 pixels and don't forget to use magenta as the transparent color.

Once you enable lasersight you can adjust x and y coordinates of the lasersight for a sharper accuracy from registry as well. Use "LaserXAdjust" and "LaserYAdjust" parameters in the game's folder I discribed on step 1. You can get some starting point values from other games.

Hope you luck.

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration