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Anonymous

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Posted on Tuesday, January 07, 2003 - 11:08 am:   Edit PostDelete PostView Post/Check IPPrint Post

While D3D applications now work in stereo with asus or nvidia drivers, i'm still unable to get stereo in OpenGL (Quakex, RTCW, and opengl demos).
Is anyone facing the same problem ?
Asus8420 / VR100
DualBoot system with:
1)WinXP NO-SP1 /Nvidea30.87/30.87Stereo_CP
2)Win98se Asus 31.40F

Thanks,
Ed!
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Aig

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Posted on Friday, January 10, 2003 - 7:47 pm:   Edit PostDelete PostView Post/Check IPPrint Post

In ASUS drivers: try to set double res. in Quake (1280x960 or 1280x1024 to get 640x480 stereo mode). Look OpenGLVR.txt in drivers archive.
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Sandworm

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Posted on Monday, January 20, 2003 - 5:46 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I'm able to get OpenGL Stereo, for example NeHe's Lesson 6, using the following settings....

1- On the openGL properties page for the graphics driver I have "force VSYNC ON".

2- I use RiviaTuner for tweaking purposes but if you want generic openGL support do not softquadro your drivers.
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Anonymous

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Posted on Thursday, January 23, 2003 - 10:19 am:   Edit PostDelete PostView Post/Check IPPrint Post

Sandworm, what's your drivers config please ?
OS, Display driver, Stereo driver ?

Ed!
PS: NeHe's lessons rock !
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Sandworm

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Posted on Thursday, January 23, 2003 - 5:27 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I'm using Win2K with a TYAN S2460MP motherboard, ASUS V8460 Ultra Deluxe Graphics card, NVIDIA video driver 41.09 and the patched stereo drivers for 4x.xx drivers.
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Sandworm

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Posted on Thursday, January 23, 2003 - 5:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post

By the way, I have my monitor connected to the DVI port using the DVI/VGA adapter that came with my graphics card. This is mandatory if you would like to use NVIDIA's drivers. You can connect to either head if you are using ASUS's drivers.

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