Shutterglass LCD quality and game dri... Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » General 3D Discussion » Shutterglass LCD quality and game drivers « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

I luv3d

Rating: N/A
Votes: 0 (Vote!)

Posted on Tuesday, November 27, 2001 - 11:54 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I'm sure this has been hashed a few times, but let me start another topic on this..

Does the Eye3d Premium have better quality LCD shutters than the competition, like H3D from i-glasses?

For playing games, what is the best drivers out there? My understanding is the nVidia drivers.

Assuming nVidia is the way to go, which uses page-flipping for best results and max resolution (instead of the other algos), do we really need controllers than can do line blanking etc.?
Top of pagePrevious messageNext messageBottom of page Link to this message

Christoph Bungert (Admin)

Rating: N/A
Votes: 0 (Vote!)

Posted on Wednesday, November 28, 2001 - 11:27 am:   Edit PostDelete PostView Post/Check IPPrint Post

>>>Does the Eye3d Premium have better quality LCD shutters than the competition, like H3D from i-glasses?

Compared to H3D and Revelator: No better quality, but you should also be aware of the different panel-sizes

>>>For playing games, what is the best drivers out there? My understanding is the nVidia drivers.

Yes, apart from the IRQ-problems. If you have an ASUS board you can use the ASUS-driver or the ASUS-mode of the nVidia driver to avoid this.

>>>Assuming nVidia is the way to go, which uses page-flipping for best results and max resolution (instead of the other algos), do we really need controllers than can do line blanking etc.?

No, but one day you may want to use some other drivers or applications or watch some images, animations or videos which require a line-blanker or sync-doubler.

Christoph
Top of pagePrevious messageNext messageBottom of page Link to this message

ILuv3D

Rating: N/A
Votes: 0 (Vote!)

Posted on Thursday, November 29, 2001 - 12:07 am:   Edit PostDelete PostView Post/Check IPPrint Post

could you clarify about the IRQ problems? Would I see it if I buy the Eye3d or H3d solution?
Top of pagePrevious messageNext messageBottom of page Link to this message

Christoph Bungert (Admin)

Rating: N/A
Votes: 0 (Vote!)

Posted on Friday, November 30, 2001 - 11:49 am:   Edit PostDelete PostView Post/Check IPPrint Post

If you run into the IRQ problem it'll show up with any glasses.

I have the problem, due to my Soundblaster Live and my MS Force Feedback Wheel (gameport version).

Christoph

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration