VFX3D stereo mode activation (info fo... Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » General 3D Discussion » VFX3D stereo mode activation (info for developers) « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

Michal Husak

Rating: N/A
Votes: 0 (Vote!)

Posted on Tuesday, February 20, 2001 - 2:50 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I am just developing stereoscopic software
for VFX3D. I have found some information witch could be interesting for other developers:

When you activate the headtrtacking,
the manual switch to stereo mode is
automaticaly DISABLED ! The drivers expect
control by game DirectX stereoscopic drivers ...

If you want to use both stereo and headtracking
in your application you shuld do folowing:

1) Download the SDK version 1.10 from the Support
part of IIS www. From the Develpoers part is
avaliable only ver 1.00

2) After activating the headtracking put
VFXSetVideoMode(VFX_OVERRIDE); in the code
to make manual control of stereo possible ...

You can use VFX3D with both interlaced and
HW page flipped stereo output (it makes internaly
line blanking) ....

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration