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Aussie

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Posted on Sunday, October 03, 2004 - 12:16 am:   Edit PostDelete PostView Post/Check IPPrint Post

Hi Guys....

I have got a VFX1 and have installed the VIP card.

All tests appear to run fine, including optics, motion tracking, VIP card etc.

So everything appears right to go.

When I run quake, I go to the console and change mode to stereo mode.

When I look through the VFX1 lens - the image looks awesome in stereo - so again everything seems OK.

However, when I go to 'start new game' - when the new game loads - something goes wrong with the motion tracking - as all I do is spin around and around.

I have tried mucking around with the ini file and adjusted some settings - but no go.

I have run the calibration etc.

Everything runs fine in VFXSETUP - it is just when I get to quake that the motion tracking goes haywire....

Please help

Thanks heaps guys

Aussie
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VRJUNKIE

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Posted on Thursday, October 07, 2004 - 3:15 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Reduce the sensitivity of the mouse within the game.

-VRJUNKIE
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Aussie

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Posted on Friday, October 08, 2004 - 12:04 am:   Edit PostDelete PostView Post/Check IPPrint Post

Tried that... no go...

It is strange, because when I run VFXSetup, the motion tracking and cyber puck respond fine - no problems.... Just quake...

I tried disabling the mouse - still no go...

Any other suggestions

Thanks

Aussie
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Anonymous

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Posted on Friday, October 08, 2004 - 4:24 am:   Edit PostDelete PostView Post/Check IPPrint Post

Don't edit the quake config file for the VFX1 like the directions state (if I remember correctly). Just run VRMouse and let the HMD emulate a mouse and it will work.
The quake config always has had this spinning problem.
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Aussie

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Posted on Friday, October 08, 2004 - 4:44 am:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks mate...

Will give that a shot..
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Aussie

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Posted on Tuesday, October 12, 2004 - 12:44 am:   Edit PostDelete PostView Post/Check IPPrint Post

Still no luck....

Ran VRMOUSE - but to no avail - still spinning...

Any other suggestions?

Thanks

Aussie
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cagedbat

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Posted on Monday, December 13, 2004 - 4:39 am:   Edit PostDelete PostView Post/Check IPPrint Post

did you remember to re-edit the quake config back to stock before running VRmouse?

that solved it for me.
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Aussie

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Posted on Monday, December 13, 2004 - 8:21 am:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks mate...

Could you explain what you mean - i.e. re-edit the quake config back to stock before running VR mouse........

Thanks heaps

Aussie
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Anonymous

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Posted on Tuesday, December 14, 2004 - 1:14 am:   Edit PostDelete PostView Post/Check IPPrint Post

Don't use the ini for quake! Only use vrmouse and it will work just fine.

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