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Anonymous

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Posted on Friday, April 02, 2004 - 6:23 am:   Edit PostDelete PostView Post/Check IPPrint Post

Its possible to make a poor-man's 3D display with a barrier kit that does not require glasses to view the image. Its essentially the same technique employed by some of the autostereo monitors and laptop that are currently on the market for THOUSANDS of dollars. One of the problems is that you have to rotate your lcd 90 degrees for this barrier method to yield good results. It works great once its setup!

So i wanted to test this out with the nvidia 3d interlaced mode (set StereoViewerType to 0x000400c0 in registry). that worked fine, so i then tried to rotate the screen 90 degrees with nvidia's nview rotate setting. ran the game - got nothing. i don't even think the game ever came up at all, mcuh less with the stereo mode. so i then tried some third party rotating software (pivot pro) - got nothing. I tried multiple games, the nvdia 'test application' - nothing.

So i was thinking, maybe i could enable nview rotate and then run a game in windowed mode. that seemed to work, but i couldn't enable stereo interlacing. I'm running out of ideas - i've read that the quad-buffered stereo drivers have more stero options, especially for opengl games.

If i can get this to work it should yeild very promising results. So my final question is: can anyone get a game to run in full screen, 90 degree rotated, with horizontal interlacing?

thanks,
cbrack at myrealbox dot com
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Anonymous

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Posted on Wednesday, July 20, 2005 - 7:13 pm:   Edit PostDelete PostView Post/Check IPPrint Post

thank you for your wonderful web site. I liked it very, very much.

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